About

From UCF to beyond.

I am a Software Product Designer and Producer specializing in Video Game Design with experience managing cross-discipline teams, coordinating development pipelines, and driving projects from concept through release. My approach combines creative insight with structured production practices, ensuring teams stay aligned, milestones are met, and quality remains consistent across every phase of development.

Currently, I serve as a Producer Intern at A Square Games & Simulations, where I lead a 9-person team developing a multiplayer party video game. I own sprint planning, task breakdowns, and milestone tracking using Jira and Confluence, while driving day-to-day production processes, facilitating cross-team communication, and proactively identifying risks and blockers to keep development moving forward.

Previously, I served as a Production Coordinator at Icarus Alpha Inc., where I oversaw daily operations across multiple game projects, optimized communication between departments, and implemented process improvements that increased efficiency and reduced blockers.

As a Certified Scrum Master with a lifelong passion for games, I bring strong organizational, interpersonal, and communication skills to every project I work on. I’m committed to fostering collaboration, supporting creative teams, and helping studios deliver engaging player experiences on time and at a high standard of quality.