About

From UCF to beyond.

I am a Game Production professional with experience managing cross-discipline teams, coordinating development pipelines, and driving projects from concept through release. My approach combines creative insight with structured production practices, ensuring teams stay aligned, milestones are met, and quality remains consistent across every phase of development.

Currently, I serve as a Production Coordinator at Icarus Alpha Inc., where I oversee daily operations across multiple game projects, optimize communication between departments, and implement process improvements that increase efficiency and reduce blockers. Previously, I produced a shipped title during my time at the University of Central Florida: SyncroChromia, a rhythm-action game released on Steam, and Baa-trayal, a social deception title prepared for release on Itch.io. Both projects were developed under agile-style sprints and strengthened my ability to lead teams, manage scope, and maintain production flow under tight deadlines.

As a Certified Scrum Master with a lifelong passion for games, I bring strong organizational, interpersonal, and communication skills to every project I work on. I’m committed to fostering collaboration, supporting creative teams, and helping studios deliver engaging player experiences on time and at a high standard of quality.